Yesterday, I received a brand new PC from PowerGPU after my previous one died final week. I might have repaired it, and I most likely nonetheless will, however I figured it was time for an improve anyway.
The first sport I put in after I received it arrange? Cyberpunk 2077. Not as a result of I’m dying to return and discuss to Hanako for the twelfth time, however as a result of I wished to see the way it regarded on my new machine. And what I discovered was additional proof of how badly CDPR screwed up this launch, and the way issues might have gone a completely totally different course.
I’ve performed Cyberpunk 2077 by means of about two and a half occasions now. My first playthrough was on my Xbox Series X working an Xbox One X model of the sport. My second was on PC, working the sport on my 2060, which was sufficient to make it definitely look higher than the last-gen console model, and but my construct was not highly effective sufficient to activate raytracing with out frames dropping into unplayability.
So, right here we’re practically a 12 months later. I now have a 3080, I’m enjoying on a model new $3,000 machine. We have had 10 months price of efficiency patches and fixes.
And lastly, lastly Cyberpunk seems and feels just like the transformative sport it might have been, if it had resisted the temptation to each launch too early and to cater to final technology consoles.
With my PC now, I can play on max settings, and switch raytracing as much as Psycho ranges. That’s actually what the setting known as, Psycho. This ends in dramatic transformation of the lighting within the sport, notably at evening, the place now you can see issues like reflections of the neon road indicators in street puddles and automobile home windows.
In common, the sport seems completely unbelievable now, and I’ve been entertaining myself wandering round, taking the screenshots you see right here. And it’s doing all of this whereas not dropping at frames in any respect, working easily.
The downside, in fact, is apparent. I’m on a pc that prices $3K. This shouldn’t be the primary sport to run a lot better on an costly machine, and but the gulf right here between not simply an extremely PC and PS4/Xbox One, but additionally the present Series X and PS5 variations, or perhaps a lesser PC, is huge. And what share of the playerbase has skilled a sport that appears and performs like this? 1%? 0.1%? If that.
Cyberpunk 2077 ought to by no means have been launched for last-gen consoles. Maybe that’s incorrect from a gross sales perspective, as the sport moved 15+ million models, a lot of these on these consoles, and but from a fame perspective, if CDPR had waited and produced a Series X/PS5 model that was shut to this stage of visible constancy, the whole narrative across the sport would have modified. And but right here we’re a 12 months later and we’re nonetheless not even positive that model goes to make it out this 12 months.
I’ve by no means skilled a change fairly like this, no less than when it comes to visuals. The core issues with Cyberpunk 2077 stay in fact, and aren’t PC-dependent (enemy AI, sport problem), however this might have simply been extremely praised for a bunch of different causes had it not launched on consoles the place it regarded horrible and barely ran in any respect at launch.
My recommendation stays to not decide up Cyberpunk if you happen to haven’t but till the Series X and PS5 variations come out, as in the event that they’re anyplace near this, it is going to be a transformative expertise. Everyone ought to get to expertise the sport like this, however solely a tiny fraction ever will.
Follow me on Twitter, YouTube, Facebook and Instagram. Subscribe to my free weekly content material round-up publication, God Rolls.
Pick up my sci-fi novels the Herokiller collection and its audiobook, and The Earthborn Trilogy, additionally on audiobook.